- Having the board wrap around for movement may be confusing since collecting a set does not wrap around the board
- Players seemed interested/engaged when a card they could move caused a different set (that did not include the card they flipped)
- Allowing players to choose not to move a card they flip can lead to stalemate situations, it may work better if a player MUST move the card they flip
- Based on other match 3 games some players may want to make multiple moves to clear several sets at once (ex. Puzzles and Dragons)
- The game feels like a digital game (as most match 3 games are)
- Players sometimes moved the same card back and forth to hinder their opponent
- Players would like to keep cards direction-side up once flipped so they don't need to remember
- Anti-wild card moves to easily
A place where I write my experiences, musings, and technical challenges/solutions along my journey as a game developer.
Wednesday, October 16, 2013
Match 3 Card Game Second Playtest
For this playtest I watched 2 of my classmates play the game while I took notes. Here are my notes and their feedback and some potential changes:
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