I playtested the match 3 card game with Antonio, a fellow designer, and received some great feedback:
- To set it apart from digital games, it could use more card game elements such as a 'hand' of cards the opponent cannot see, and ways to counter the opponent
- Would be interesting to have other rules or instructions on one side of the card
- Needs more complexity, another variable beyond color and direction of movement
- Could add a way to score points, maybe each card could have a number of points on it as a variable
- Some cards should be able to affect other cards
- Would be fun to set traps for the oponent
Potential ideas for changes based on this playtest:
- Each player has a hand of cards, and can use them to swap out cards from the play area
- Card in the hand can be used directly against the opponent (counter)
- Have special instructions on certain cards
- Might need a separate deck for cards dealt into the hand
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