- Part 1: Defining "Game AI" and "Non-Human Behavior"
- Part 2: Making Decisions, Predators and Prey
- Part 3: Weird Inspirations from Nature
Living things need food to survive. There are different ways to get food - some plants make their own food, some animals eat plants, and some creatures hunt. Hunting generally refers to actively pursuing your food, but for the purpose of this post I'm going to expand it to include luring your food to come to you.
- Traps / Lures
- Stealth / Camouflage
- Built-in Tools (ie. claws and teeth)
Many of these methods of hunting can also be used by prey to avoid being hunted. Prey rely on their speed, strength, teamwork, and stealth to stay alive in a dangerous world. And all of these methods can be applied to your characters when design your AI's behavior in games.